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April 26, 2008

100 sven hours = 100 film seconds

by sven at 5:17 pm

Today is day 75 of my 100 day countdown, pushing to finish Let Sleeping Gods Lie.

happy sky

Putting in 25 hours a week on animating Act 2, I've just today passed the 100 hour mark. I've got approximately 250 hours still to go.

Interesting to note: Right now Act 2 is 1 minute and 40 seconds long. That's 100 seconds... So, thus far, an hour of labor has been invested for each second of film. (And really, I won't be surprised if each second actually winds up costing two hours of labor.)

Animation is insane.

grim sky

What am I up to lately? Over the past few days, I've been working on rendering two different skies. One for when the Elder Things' civilization is triumphant -- and one for when it's been smashed. (Check out the photos above.)

new developments

Even at this point in the game, the storyboard continues to evolve as new ideas come to me...

I decided that in order to convey the genocide of a species, having just one symbolic Elder lying dead isn't enough... I want mountains of corpses and lakes of blood! Not only will it be a more powerful image -- it also helps support Act 3. Act 3 is all about fast, violent action; there's no time to survey the carnage. By showing lots of dead bodies in Act 2, the consequences of Act 3 are implied and don't need to be shown.

Carl and the machine

I've also discovered that I need to show more of Carl (one of my actors) in the Dream History sequence. I've done some experimental shots which I think will work out pretty well... The big surprise (for me) is that the new material changes the end of the film.

Yes, five years into this project, I've suddenly got a new ending!

It's obviously not what I originally had in mind... But it's a DOABLE solution. And at this point in the filmmaking process, that's really what matters most.

posted by sven | April 26, 2008 5:17 PM | categories: let sleeping gods lie