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April 30, 2007

side project: hand-drawn animation

by sven at 5:13 pm

I've started reading The Animator's Survival Kit again, after having put it down for about a year.

click to enlarge image

My jaw's been hanging floppy watching Justin Rasch learn how to animate puppets. Damn he's good! My suspicion is that he's going so fast and doing so well because he's done 2D animation in the past. Viewed frame-by-frame, I've noticed a few timing tricks in his clips that I know come out of the 2D tradition.

click to enlarge image

This observation clicked in my head with a little article over at AnimateClay.com, a simple way to get better sculpts.

"It’s very simple. If you draw something before you sculpt it, you have a better feel for it when you sit down to sculpt. It gives you a much better understanding of the shape, and feel of what you’re about to sculpt."

Since puppet animation is really just sculpting -- with the added dimension of time -- it seems like a "duh" that if I want to get better at stopmo, hand-drawn animation is actually the place to start.

Cross-fertilization, yo! ...'Cuz purists can only copy. If you want to learn how to make something new, then multi-disciplinary / mixed-media / synthesis / response is the only way to go!

posted by sven | April 30, 2007 5:13 PM | categories: stopmo