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April 17, 2007
lsgl: more beacon models
by sven at 11:59 pm
More work on the Intergalactic Distress Beacon today.
I did dozens of ballpoint pen sketches, then tried out a couple in LightWave. The first one is the closest to what I want.
I didn't mean to have it light up like a paper lantern... I'm still figuring out how translucency works. I may use a more subtle version of this effect when the machine gets turned on. If I give the light inside an animated texture and a reasonable fall-off, I think I can get something pretty delightfully bizarre going on.
I'm still trying to figure out how the explorers will interact with the beacon. It seems like there needs to be a control panel or buttons of some sort.
Had a new idea today: have a magic mirror. Like Arthur C. Clarke said, "Any sufficiently advanced technology is indistinguishable from magic." I can imagine the Elders staring into a palantir...
I like the last model of the day least of all. It looks too much like the transportation chamber from the 1986 version of The Fly -- crossed with a dalek.
I've been fiddling with scale. I want the beacon to big even compared to the Elders -- but the explorers also need to be able to interact with it. Figuring out how to make it functionally eye-level for both species has been interesting.
posted by sven | April 17, 2007 11:59 PM | categories: let sleeping gods lie