you are here [x]: Scarlet Star Studios > the Scarlet Letters > lsgl: art deco bathysphere
<< before lsgl: geometry jam
after >> lsgl: final beacon design

April 24, 2007

lsgl: art deco bathysphere

by sven at 11:59 pm

Today's guiding thought: make the intergalactic distress beacon look like an art deco bathysphere.

sputnik

The texture on "sputnik" looks a little too corrugated. The radar dish is too small. And those wings (while interesting) don't fit the look of the film.

the apple

With "the apple," I very much like the texture on the bottom half of the torso; it's structured like a venetian blind. I also like the narrow rim on the magic mirror.

The torso texture's a little too uniform, though -- and I'd like the arms to be angled out more. Time to try some new "gun" designs, too.

new gun array

A different texture on the top half... Not bad. The "gun" array is interesting -- but I'm not sold. I curved the struts that go to the legs. But those legs... Really aren't working for me now.

ornamental legs

Back to the idea of having ornamental legs. And maybe some "eye" thingies up at the top. Everything else is the same.

miyazaki-esque

OK, let's try ditching the "radar dish" concept entirely. Instead, have a whole lot of turrets coming out in all directions. ...And make the magic mirror a little smaller, too.

This one's intriguing. Reminds me very much of Hayao Miyazaki's work -- e.g. the monsters in NausicaƤ of the Valley of the Wind. Sorta anime, too. I could see using a variant of this -- but all those smokestacks would be a nightmare when it comes time to show something coming out of them.

Note: This is my 7th day of working on the beacon. I've got to conclude this development process soon!

posted by sven | April 24, 2007 11:59 PM | categories: let sleeping gods lie