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August 16, 2006
30fps - flicker textures
by sven at 9:39 pm
Here's the follow up to 30fps: basic principles. This one runs 2 min 17 sec.
The final "symphony" reminds me a bit of those old electronic "Simon Says" games from the 80s... Or of video game music. Still, it was interesting to identify some more "flicker textures" through playing around: syncopation and strobing.
Music was useful for emphasizing changes -- but it also distracts attention from the flicker more than I'd like.
After putting together the basic "symphony," I tried a bunch of different variations. This one uses photos rather than flat colors. It's only 57 sec -- but all that quick flipping between images makes for a very large file size, even when compressed with Sorenson3.
An observation. The eye can read a high-contrast image (like a number) with only one frame. A photo is more difficult to interpret, and seems to require two or more frames for readability.
I could see doing a third "30fps" piece: one that explores using motion clips, rather than just stills... However, it's more likely that I'll just end the series here, and move on to other things now.
posted by sven | August 16, 2006 9:39 PM | categories: movies