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artist's way open studio (july)
July 27, 2005
arm wrestling 2
by sven at 11:59 pm
Right now I'm in today's 11th hour of work. Before I go to bed I'll start a sequence rendering that will take more than 4 hours to output.
I wanted better arms on the critters before showing the teaser to the world. These ones are an improvement. The arms are posed to slant down naturally, and merge into the shoulders more organically. The dorsal side of the arm is peaked, the ventral side is flattened. In this version the arms lay flat against the body when the critter's at rest.
...And here's what it looks like when the critter's awake and writhing! I threw on some eyes, just to see what it would look like. They're supposed to be green, but got hue-shifted along with the cave.
This is the second draft of today's sculpt. I thought the arms should be just a hair beefier and longer, and the hands should have longer fingers. The shoulder isn't perfect; and the arms look almost too tight against the sides this time.
...So I tried posing the arms in a slightly more relaxed pose. Not bad! Good enough, in fact, that I'm ready to call this model done for the teaser. Will I do more tweaking before releasing the full, final film? Maybe. But let's not think about that just now, eh?
[Oh, another thing to notice: I finally figured out how to get the legs to lie flat on the floor!]
Here's the hive. Actually, it's a good thing that I have this sculpt of the critter in two poses. The first version of this shot had everyone's arms in the same position -- and it was really obvious. The arms are the most ideosyncratic part of the individual critters; we should see variation, I think.
Finally, here's the shot that I'm working towards. Those lavamen are actually in LightWave -- quite an achievement for me (see yesterday's post). But alas! I've just discovered that viewing the backdrop through the alpha channel portions of the lavamen clip causes distortion! These pics may be too small for you to be able to tell -- but the critters' skin doesn't shine correctly where the invisible rectangle is in the way. No idea what that's about yet.
Worry about it tomorrow.
posted by sven | July 27, 2005 11:59 PM | categories: let sleeping gods lie, movies