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artist's way: week 7
March 7, 2005
LSGL work session #6
by sven at 11:41 pm
Time in studio: 1 hr
Accomplished:
- tested animating the moving light source associated with the lavamen
- typed up documentation for the "set dressing" process
Commentary:
There are two irreprable flaws with my lighting design...
First: The lavamen have no flashlights or lanterns. Walking into a cave, you'd think they'd be carrying something!
Second: There's no way for me to make the glow from the lavamen red -- it has to be white. This the result of how I've accomplished the "neon-gothic" look. Because I'm using all kinds of hue-shift, it'd be ridiculously hard to get the right tint.
Even so, I'm pleased with the look of the moving light source. It's subtle, but the changing shadows give the lavamen a way to actually interact with the environment, making them look less two-dimensional. ...In my own head, I think of it simply as the physics of this strange universe I've created.
Here's the documentation I created tonight:
SET-DRESSING PROCESS
A. BEFORE STARTING
- Open LW and AE
- In AE, open the animatic shot that you want to work on
- Make sure Viper is enabled in LW
B. CAVE SET
- Open “cave template” scene in LW
- Set cam location, height, angle Note: Use the horizon line as a reference, comparing to AE shot
- Apple-F9 to render a still
- Export still from Viper as a .psd
- Import .psd still shot into AE
- Place still shot under lavamen footage.
- Set hue/sat to about 150/90. Set brightness/contrast. ...How does it look?
C. ELDER THINGS
- Add Elder Things to the set (+) Note: control-C is the clone command
- Arrange the Elders using the animatic shot as a reference
- Apple-F9 to render a still
- Export from viper as a .psd
- Import .psd still shot into AE
- Place still shot under lavamen footage. ...How does it look?
D. LIGHT FROM LAVAMEN
- Set fps to 1 or 2
- Set length of LW scene to match length of lavamen footage
- Set first and last keyframes for light #2 (light associated with cam)
- In “render options”, name .mov file and location to be saved
- Apple-F10 to render movie
- Import .mov of moving light into AE
- Place .mov under lavamen footage. ...How does it look?
E. FINAL RENDER
- If the previous render looks good, go back and render a 15 fps, anti-aliased, etc.
posted by sven | March 7, 2005 11:41 PM | categories: let sleeping gods lie, movies